timer = 0; timer2 = 0; bulletcount = 0; bulletcount2 = 0; bulletcountmax = 4; bulletcount2max = 4; bulletdepth = depth; con = 0; siner = 0.5; image_yscale = 2; image_xscale = 2; image_speed = 0; depth = obj_growtangle.depth + 1; blowing = 0; blowstate = 0; original_image_speed = -1; difficulty = 0; amplitude = 0; maxamplitude = 1; introtimer = 0;