scr_bullet_init(); destroyonhit = 1; image_xscale = 0.25; image_yscale = 0.5; sprite_index = spr_rouxls_fire; depth = obj_heart.depth - 1; image_angle = obj_bqueen_breath_controller.place1; afterimage = 0; fadeaway = 0; slowdown = 0; timer = 0; rotator_target = -1; length = 2; type = 1; myspeed = 6; afterimagetimer = 0; if (instance_exists(obj_bqueen_breath_controller)) damage = obj_bqueen_breath_controller.damage; if (instance_exists(obj_bqueen_breath_controller)) target = obj_bqueen_breath_controller.target; grazepoints = 3; siner = 0;