f = 2; vspeed = 48 / f; image_angle = irandom(359); x = o_boxingqueen.x - 5; state = 0; depth = o_boxingqueen.depth - 2; image_xscale = 1.75; image_yscale = 1.75; roll = 1; throw_xspeed = -12; throw_yspeed = -14; grav = 1; max_yspeed = 40; roll_angle = 0; prevx = x; xdiff = 0; moving_dir = 0; max_syspeed = 0;