if (state == 0 && vspeed >= (8 / f)) { acc += 0.1 vspeed += acc if (vspeed > (24 / f)) state = 1 } if (state == 1) { acc -= 0.1 vspeed += acc if (vspeed < (4 / f)) { state = 2 vspeed = 4 } } if (hit == -1) { if (image_xscale < 6) { image_xscale += 0.1 image_yscale += 0.1 } x = xstart - 5 + irandom(10) y = ystart - 5 + irandom(10) spin_speed = scr_movetowards(spin_speed, 135, 1) } image_angle += spin_speed if (hit == 1) { snd_stop(snd_quake_nes) hit_timer += 1 if (hit_timer == 1) { reticletimer = -999 repeat (3) { fakesplash = instance_create((x - 20 + irandom(40)), (y - 20 + irandom(40)), o_boxing_splash) fakesplash.friction = -0.5 fakesplash.sprite_index = spr_boxing_splash2 if (hit_direction == -1) fakesplash.hspeed = -1 - random(2) if (hit_direction == 1) fakesplash.hspeed = 1 + random(2) fakesplash.vspeed = 1 + random(2) } xbase = x ybase = y } if (hit_timer == (90 / f)) { snd_play(snd_wing) snd_pitch(snd_wing, 0.7) } if (hit_timer == (160 / f)) { snd_play(snd_wing) snd_pitch(snd_wing, 1) } if (hit_timer == (220 / f)) { snd_play(snd_wing) snd_pitch(snd_wing, 1.3) } if (hit_timer > 0 && hit_timer < (40 / f)) { x = xbase + 40 / hit_timer - (irandom(80 / hit_timer)) y = ybase + 40 / hit_timer - (irandom(80 / hit_timer)) player_basex = o_boxingcontroller.x player_basey = o_boxingcontroller.y } if (hit_timer > (90 / f) && hit_timer < (130 / f)) { player_shake_timer++ o_boxingcontroller.x = player_basex + 20 / player_shake_timer - (irandom(40 / player_shake_timer)) o_boxingcontroller.y = player_basey + 20 / player_shake_timer - (irandom(40 / player_shake_timer)) } if (hit_timer == (130 / f)) player_shake_timer = 0 if (hit_timer > (160 / f) && hit_timer < (200 / f)) { player_shake_timer++ o_boxingcontroller.x = player_basex + 20 / player_shake_timer - (irandom(40 / player_shake_timer)) o_boxingcontroller.y = player_basey + 20 / player_shake_timer - (irandom(40 / player_shake_timer)) } if (hit_timer == (220 / f)) { instance_create(x, (y + 91), o_bq_screen_flash) with (obj_fx_speedlines) instance_destroy() var speedlines = instance_create(x, (o_boxingcontroller.y - 120), obj_fx_speedlines) speedlines.offsety = true speedlines.flashframe = true speedlines.depth = o_bq_screen_flash.depth - 1 snd_play(snd_whip_throw_only) } if (hit_timer > (220 / f)) { spin_speed = -135 vspeed = -64 / f } else if (hit_timer > (30 / f)) spin_speed = scr_movetowards(spin_speed, 0, 1) if (y < -850) { instance_destroy() instance_create(x, y, obj_bq_baseball_final_hits_boss) snd_play(snd_queen_gasp) } } if (y > 20 && (!instance_exists(o_bq_whitefade)) && hit != 1) instance_create(x, y, o_bq_whitefade)