if (room == room_dw_cyber_queen_boxing) arcade = 1; else arcade = 0; f = 2; depth = o_boxingqueen.depth - 1; image_angle = irandom(359); vspeed = 0; image_xscale = 0.1; image_yscale = 0.1; hit = -1; hit_timer = 0; prev_room_speed = room_speed; xbase = x; ybase = y; player_basex = o_boxingcontroller.x; player_basey = o_boxingcontroller.y; hit_direction = -1; player_shake_timer = 0; state = 0; acc = 0; spin_speed = 3; energy_aura_timer = 0; specialcontimer = 0; specialcon = 0; flameframe = 0; flamealpha = 0; reticletimer = 0;