if (!i_ex(baseball_hitbox)) exit; if (!i_ex(wheel_hitbox_graze)) exit; if (y > c && o_boxingcontroller.punchcon > 0) { baseball_hitbox.x = o_boxingcontroller.x; baseball_hitbox.y = o_boxingcontroller.y; } baseball_hitbox.x = x; baseball_hitbox.y = y; wheel_hitbox_graze.x = x; wheel_hitbox_graze.y = y;