if (global.plot >= 50) { con = -1; leavecon = -1; boxcon = -1; boxon = -1; image_index = 1; if (global.flag[212] == 2) { image_index = 2; with (obj_pushableblock_ch1) instance_destroy(); } } else { groundblock = instance_create_ch1(x, 120, obj_soliddark_ch1); groundblock.image_xscale = 2; global.facing = 1; con = 1; leavecon = 0; boxcon = 0; boxon = 0; instance_deactivate_object(obj_doorB_ch1); } image_speed = 0;