sprite_index = spr_boxing_bqueen_hurt_fx; if (o_boxingcontroller.drawflip == 1) { direction = 155 - irandom(50); y = o_boxingcontroller.y - 169; x = o_boxingcontroller.x; spin = -1; } else { direction = 25 + irandom(50); y = o_boxingcontroller.y - 169; x = o_boxingcontroller.x; spin = 1; } image_angle = direction;