scr_depth_ch1(); siner = 0; image_xscale = 2; image_yscale = 2; siner = random(600); blocktimer = 0; image_speed = 0; spec = 0; remdepth = depth; if (room == room_forest_area5_ch1) { if (y <= 70) spec = 2; else spec = 1; }