timer = 0; con = 0; siner = 0; fsiner = 0; flash = 0; shake = 0; shake2 = 0; image_xscale = 2; image_yscale = 2; alphacon = 0; xx = x; yy = y; bardlymercy = 0; savex = xstart; savey = ystart; introtimer = 0; outrotimer = -1; outrox = 0; outroy = 0; if (room != room_dw_mansion_east_4f_d) { introtimer = -1; } else { outrox = obj_ch2_scene25.berdly_wire.x; outroy = obj_ch2_scene25.berdly_wire.y; }