var mercyset = ceil(bardlymercy); if ((mercyset + obj_queen_enemy.bardlymercy) > 100) mercyset = ceil(100 - obj_queen_enemy.bardlymercy); if (mercyset != 0) { __mercydmgwriter = instance_create(obj_berdlyplug_enemy.x + 20, (obj_berdlyplug_enemy.y + 20) - (global.hittarget[0] * 20), obj_dmgwriter); __mercydmgwriter.damage = mercyset; __mercydmgwriter.type = 5; } obj_queen_enemy.bardlymercy += mercyset; with (obj_dmgwriter) { x = obj_berdlyplug_enemy.x; y = obj_berdlyplug_enemy.y + 20; depth = obj_queen_enemy.depth - 1; } bardlymercy = 0;