con = 0; timer = 0; y = cameray() + 480; x = camerax() - 140; for (i = 0; i < 20; i++) { coasterSiner[i] = i * 2; coasterImageSpeed[i] = 0.25; coasterX[i] = 0; coasterY[i] = 0; coasterXscale[i] = 2; coasterSprite[i] = spr_whitepixel; coasterVisible[i] = 1; coasterImageIndex[i] = 0; coasterRecruitID[i] = 0; coasterCarVisible[i] = true; } coasterSprite[0] = spr_cutscene_26_berdly_left; coasterX[0] = 0; coasterY[0] = 0; coasterX[1] = 0; coasterY[1] = 0; coasterImageSpeed[1] = 0; coasterX[2] = 0; coasterY[2] = 0; coasterImageSpeed[2] = 0; coasterX[3] = 0; coasterY[3] = 0; coasterImageSpeed[3] = 0; coasterSprite[4] = spr_sweet_dance; coasterXscale[4] = -2; coasterX[4] = 0; coasterY[4] = 0; coasterSprite[5] = spr_hatguy_dance; coasterX[5] = 0; coasterY[5] = 0; coasterSprite[6] = spr_kk_static; coasterXscale[6] = -2; coasterX[6] = 20; coasterY[6] = 0; coasterSprite[7] = spr_rouxls_stone_origin; coasterX[7] = 36; coasterY[7] = 120; coasterImageSpeed[7] = 0; coasterImageIndex[7] = 6; coasterSprite[8] = spr_omawaroid_idle; coasterXscale[8] = -2; coasterX[8] = 0; coasterY[8] = 0; coasterRecruitID[8] = 30; coasterSprite[9] = spr_poppup_idle; coasterXscale[9] = -2; coasterX[9] = 0; coasterY[9] = 5; coasterRecruitID[9] = 31; coasterSprite[10] = spr_tasque_idle; coasterXscale[10] = -2; coasterX[10] = -10; coasterY[10] = 0; coasterRecruitID[10] = 32; coasterSprite[11] = spr_werewire_idle; coasterXscale[11] = -2; coasterX[11] = 0; coasterY[11] = 40; coasterRecruitID[11] = 33; coasterSprite[12] = spr_maus_idle; coasterXscale[12] = -2; coasterX[12] = -15; coasterY[12] = -15; coasterRecruitID[12] = 34; coasterSprite[13] = spr_cutscene_26_virovirokun; coasterXscale[13] = -2; coasterX[13] = -20; coasterY[13] = 30; coasterRecruitID[13] = 35; coasterSprite[14] = spr_npc_swatchling_down; coasterXscale[14] = -2; coasterX[14] = 10; coasterY[14] = -10; coasterRecruitID[14] = 36; coasterSprite[15] = spr_werewerewire_idle; coasterXscale[15] = -2; coasterX[15] = 10; coasterY[15] = 25; coasterRecruitID[15] = 40; coasterSprite[16] = spr_npc_tasquemanager; coasterXscale[16] = -2; coasterX[16] = 10; coasterY[16] = 0; coasterRecruitID[16] = 42; coasterSprite[17] = spr_mauswheel_idle; coasterXscale[17] = -2; coasterX[17] = 5; coasterY[17] = 0; coasterRecruitID[17] = 44; coasterRecruitID[18] = 500; coasterRecruitID[19] = 900; if (global.flag[357] == 1) { coasterSprite[18] = spr_cutscene_26_hacker; coasterXscale[18] = 2; coasterX[18] = 35; coasterY[18] = 50; } if (global.flag[254] == 1) { coasterSprite[19] = spr_cutscene_26_originalstarwalker; coasterXscale[19] = -2; coasterX[19] = -30; coasterY[19] = 30; } for (i = 0; i < 20; i++) { dx[i] = 65 - sprite_get_width(coasterSprite[i]); if (coasterXscale[i] != 2) dx[i] = 65 + sprite_get_width(coasterSprite[i]); dy[i] = (-sprite_get_height(coasterSprite[i]) * 2) + 44; if (coasterSprite[i] == spr_whitepixel) coasterVisible[i] = 0; if (coasterRecruitID[i] > 0) { coasterVisible[i] = (global.flag[600 + coasterRecruitID[i]] == 1) ? 1 : 0; if (coasterRecruitID[i] == 500 && global.flag[357] == 1) coasterVisible[i] = 1; if (coasterRecruitID[i] == 900) { coasterVisible[i] = global.flag[254] == 1; coasterCarVisible[i] = global.flag[254] == 1; } } }