if (!init) { init = true; start_angle = ((direction + 180) % 360) + 15; } if (middespawn) { if (traveldistance >= maxdistance) instance_destroy(); } if (spindir != 0) { var _dist = point_distance(x, y, obj_growtangle.x, obj_growtangle.y); var __theta = start_angle + ((_dist / 103) * spindir * 22.5) + ((-spindir * timer) / 3); x = obj_growtangle.x + lengthdir_x(_dist, __theta); y = obj_growtangle.y + lengthdir_y(_dist, __theta); direction = point_direction(x, y, obj_growtangle.x, obj_growtangle.y); } else if (wall_destroy == 1) { if (x < (__view_get(e__VW.XView, 0) - 80)) instance_destroy(); if (x > (__view_get(e__VW.XView, 0) + 760)) instance_destroy(); if (y < (__view_get(e__VW.YView, 0) - 80)) instance_destroy(); if (y > (__view_get(e__VW.YView, 0) + 580)) instance_destroy(); } if (updateimageangle == 1) image_angle = direction; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }