if (init && image_alpha < 1 && firstwave <= 0) { if (middespawn && firstwave == 0) image_alpha = scr_movetowards(image_alpha, remap_clamped(50, 65, timer, 0.25, 1), 0.1); else image_alpha += 0.1; } xflip = 1; if (flipTimer < 0) xflip = -1; flipTimer += 1; if (flipTimer >= flipSpeed) flipTimer -= (flipSpeed * 2); draw_sprite_ext(sprite_index, 0, x, y, xflip, 1, 0, image_blend, image_alpha);