scr_bullet_init(); image_alpha = 0; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; maxSpeed = 8; speed = 0; destroyonhit = 0; flipSpeed = 4; flipTimer = 0; timer = -10; middespawn = 0; traveldistance = 0; maxdistance = 400; firstwave = 0; spindir = 0; start_angle = 0; init = false;