if (becomeflash == 0) flash = 0; becomeflash = 0; fsiner++; if (instance_exists(o_coaster_berdly) && !instance_exists(obj_berdlyb_spearblaster) && state != 3) exit; if (state == 3) { scr_enemyhurt_tired_after_damage(0.5); scr_enemy_drawhurt_generic(); }