with (obj_ch2_scene11a) { with (coaster_berdly) visible = false; with (coaster_kris) { con = 0; actor.sprite_index = spr_krisr_dark; character_sprite = spr_krisr_dark; visible = false; } with (coaster_susie) { con = 0; actor.sprite_index = spr_susie_walk_right_dw; character_sprite = spr_susie_walk_right_dw; visible = false; } with (coaster_ralsei) { con = 0; actor.sprite_index = spr_ralsei_walk_right; character_sprite = spr_ralsei_walk_right; visible = false; } } with (obj_heroparent) visible = true; with (o_coaster_hero) visible = true; with (o_coaster_hero_back) visible = true; with (o_coaster_berdly) visible = true; with (obj_berdlyb_enemy) visible = true; with (obj_coaster) stop_siner = 0;