sinerx = 0; sinery = 0; siner1 += siner_add1; var sinmove_y = cos(siner1) * siner_amplitude1; sinerx += lengthdir_x(sinmove_y, siner_direction1); sinery += lengthdir_y(sinmove_y, siner_direction1); draw_sprite_ext(sprite_index, image_index, x + sinerx, y + sinery, 2, 2, 0, c_white, 1);