scr_bullet_init(); if (!instance_exists(obj_heart)) instance_destroy(); timer = 0; con = 0; siner = 0; maxhspeed = 8; accel = 1; image_xscale = 1.15; image_yscale = 1.15; timer = 0; init = 0; active = 1; damage = 1; howlong = 20; howfar = 0; flipSpeed = 4; flipTimer = 0; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 3;