image_alpha -= 0.02; x += h_speed; if (image_alpha <= 0.8) { var _ilerp = scr_remapvalue(0.8, 0, image_alpha, 0, 1); h_speed = lerp_ease_in(0, -8, _ilerp, 1); } if (image_alpha < 0) instance_destroy(); if (!instance_exists(o_coaster_berdly) && instance_exists(obj_ch2_scene11a.coaster_berdly) && instance_exists(obj_ch2_scene11a)) depth = obj_ch2_scene11a.coaster_berdly.depth + 1;