if (fightcon == 2) { counttimer += 1; if (counttimer == 1) { instance_create(x, y, o_berdly_hide_intro_markers); global.specialbattle = 3; global.encounterno = 58; encounterflag = 529; global.flag[54] = encounterflag; scr_encountersetup(global.encounterno); if (global.flag[9] != 2) { global.flag[9] = 1; global.batmusic[0] = snd_init("berdly_chase.ogg"); } global.interact = 2; if (global.flag[9] == 1) snd_volume(global.currentsong[1], 0, 20); with (obj_mainchara) visible = 0; with (global.cinstance[0]) visible = 0; with (global.cinstance[1]) visible = 0; with (obj_mainchara) fun = 0; with (obj_caterpillarchara) fun = 0; wp = snd_play(snd_impact); snd_volume(wp, 0.7, 0); wp2 = snd_play(snd_weaponpull_fast); snd_volume(wp2, 0.8, 0); with (obj_ch2_scene11a) { with (coaster_kris) { stop_siner = 1; con = 1; character_sprite = spr_krisb_attack; actor.sprite_index = spr_krisb_attack; } with (coaster_susie) { stop_siner = 1; con = 1; character_sprite = spr_susieb_attack; actor.sprite_index = spr_susieb_attack; if (global.charweapon[global.char[2]] == 0) character_sprite = spr_susieb_attack_unarmed; } with (coaster_ralsei) { stop_siner = 1; con = 1; character_sprite = spr_ralsei_battleintro; actor.sprite_index = spr_ralsei_battleintro; } with (coaster_berdly) stop_siner = 1; } } if (counttimer >= 20) { counttimer = 0; fightcon = 3; instance_create(0, 0, obj_battlecontroller); with (obj_heroparent) visible = false; instance_destroy(); } }