state = 1; instance_create(x, y, o_berdly_hide_intro_markers); global.specialbattle = 3; global.encounterno = 58; encounterflag = 529; global.flag[54] = encounterflag; scr_encountersetup(global.encounterno); if (global.flag[9] != 2) { global.flag[9] = 1; global.batmusic[0] = snd_init("berdly_chase.ogg"); } global.interact = 2; if (global.flag[9] == 1) snd_volume(global.currentsong[1], 0, 20); scr_encountersetup(global.encounterno); with (obj_mainchara) visible = 0; with (global.cinstance[0]) visible = 0; with (global.cinstance[1]) visible = 0; with (obj_mainchara) fun = 0; with (obj_caterpillarchara) fun = 0; count = 0; fightcon = 1; counttimer = 0;