if (image_angle == 0) draw_sprite_ext(sprite_index, image_index, x - (sprite_width * 0.5), y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (image_angle == 270) draw_sprite_ext(sprite_index, image_index, x, y - (sprite_width * 0.5), image_xscale, image_yscale, image_angle, image_blend, image_alpha); if (image_angle == 90) draw_sprite_ext(sprite_index, image_index, x, y + (sprite_width * 0.5), image_xscale, image_yscale, image_angle, image_blend, image_alpha);