bpm = 117; bps = bpm / 60; spb = 1 / bps; bpf = bps / game_get_speed(gamespeed_fps); beat = 0; active = false; specialsSetup = false; safeAreaLeft = 300; safeAreaRight = room_width - safeAreaLeft; lanesSeparation = 200; newBulletsEvery = 4; lanesCount = room_width div lanesSeparation; snd_free(global.currentsong[0]); mus_initloop("cyber.ogg"); for (var i = 0; i < lanesCount; i++) { var _xx = i * lanesSeparation; if (_xx > safeAreaLeft && _xx < safeAreaRight) { if (i % 2) scr_beatbullet_2(_xx, 30, 2, bpm, -4, true, 0, 50, 400); else scr_beatbullet_2(_xx, 30, 2, bpm, -4, true, 1, 50, 400); } }