destroyoffscreen = false; tolerance = 0; fadeInSpeed = 8; image_xscale = 2; image_yscale = 2; active = 0; target = 3; damage = 20; beats = 0; beatsPrev = 0; lanesEndY = cameray() + 150; follow = -4; shouldActivate = 0; readyToGo = false; forgiveLoop = false;