encountermax = 999; encountermin = 1; if (global.chapter == 0 || global.chapter == 2) { encountermin = 50; encountermax = 999; } global.encounterno = clamp(global.encounterno, encountermin, encountermax); if (instance_exists(obj_chaseenemy)) obj_chaseenemy.radius = 2; global.flag[34] = 0;