layer_set_visible("TILES_BATTLEBORDER", 0); surf = -1; spr_battleborder = -1; myalpha = 0; state = 0; if (room == room_dw_mansion_east_2f_transformed_new) { spr_border_none = -1; spr_border_left = -1; spr_border_right = -1; spr_border_both = -1; state = 10; }