if (surface_exists(surf)) surface_free(surf); if (sprite_exists(spr_battleborder)) sprite_delete(spr_battleborder); if (room == room_dw_mansion_east_2f_transformed_new) { if (sprite_exists(spr_border_none)) sprite_delete(spr_border_none); if (sprite_exists(spr_border_left)) sprite_delete(spr_border_left); if (sprite_exists(spr_border_right)) sprite_delete(spr_border_right); if (sprite_exists(spr_border_both)) sprite_delete(spr_border_both); }