scr_bullet_init(); element = 6; fluffyguarddestroysthis = 1; f = 2; destroyable = 0; angle_speed = 0; destroypoints = 1; if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; grazepoints = 3;