vspeed = -60; image_angle = irandom(360); image_xscale = 0.8 + random(0.2); image_yscale = 0.8 + random(0.2); image_alpha = obj_anime_bg_controller.image_alpha; depth = 1; if (instance_exists(obj_anime_bg_controller)) depth = obj_anime_bg_controller.depth - 1;