if (float == 1) { floatsiner++; floaty = sin(floatsiner / 12) * 4; } if (shadow == 1) { fakeshadow.x = x; fakeshadow.y = (y + sprite_height) - fakeshadow.sprite_height; fakeshadow.visible = 1; fakeshadow.sprite_index = sprite_index; fakeshadow.image_index = image_index; fakeshadow.image_blend = c_black; } draw_sprite_ext(sprite_index, image_index, x, y + fakey + floaty, image_xscale, image_yscale, image_angle, image_blend, image_alpha);