draw_self(); if (i_ex(obj_mainchara)) { if (obj_mainchara.battlemode == 1) { if (myalpha != 1) myalpha = lerp(myalpha, 1, 0.25); } else if (myalpha != 0) { myalpha = lerp(myalpha, 0, 0.35); } } draw_sprite_ext(spr_MovingPlat_dw_cyber_music_final_battle, image_index, x, y, 2, 2, 0, c_white, myalpha);