audio_stop_all(); global.lang_loaded = ""; if (reload_textures) { _tex_array = texturegroup_get_textures("chapter_0" + string(chaptertoload_temp)); for (var i = 0; i < array_length(_tex_array); i++) texture_prefetch(_tex_array[i]); } switch (chaptertoload_temp) { case 1: room_goto(ROOM_INITIALIZE_ch1); break; case 2: room_goto(ROOM_INITIALIZE); break; } var _tex_array = texturegroup_get_textures("chapter_select"); for (var i = 0; i < array_length(_tex_array); i++) texture_flush(_tex_array[i]);