f = 2; image_xscale = 2; image_yscale = 2; image_speed = 0.2; vspeed = 12 * f; if (i_ex(o_boxingqueen) && o_boxingqueen.pirouette_amount == 5) vspeed = 10.5 * f; y = -20; image_alpha = 0.8 * f; dive_hitbox = instance_create(x, y - 20, o_boxing_hitbox); with (dive_hitbox) { hit_ducking = 1; give_hurt = 30 / f; give_invincibility = 40 / f; timer = 300; damage = 20; image_yscale = 4; image_xscale = 2.8; }