if (HeroID == 0) { depth = 80 if instance_exists(obj_herokris) obj_herokris.depth = depth + 1 } if (HeroID == 1) { depth = 75 if instance_exists(obj_herosusie) obj_herosusie.depth = depth + 1 } if (HeroID == 2) { depth = 70 if instance_exists(obj_heroralsei) obj_heroralsei.depth = depth + 1 } if instance_exists(obj_encounterbasic) { if (HeroID == 0) { } if (HeroID == 1) obj_encounterbasic.c[1].depth = depth + 1 if (HeroID == 2) obj_encounterbasic.c[2].depth = depth + 1 }