timer = 0; timermax = 180; playerinput = 0; playerinputtimer = 0; actcon = 0; krisgooffscreen = 0; susiegooffscreen = 0; ralseigooffscreen = 0; buttonspressed = 0; bumpmercy = 0; mykey[0] = 90; mykey[1] = 88; mykey[2] = 67; for (i = 0; i < 3; i += 1) { HeroCoaster[i] = instance_create(0, 0, o_coaster_hero_sneo); HeroCoaster[i].HeroID = i; HeroCoaster[i].image_index = i; HeroCoaster[i].depth = HeroCoaster[i].y * -100; HeroCoaster[i].siner = 0; HeroCoaster[i].mykey = mykey[i]; with (HeroCoaster[i]) { back = instance_create(x, y, o_coaster_hero_back_sneo); back.parentid = id; back.depth = depth + 2; } yspot[i] = HeroCoaster[i].y; }