image_speed = 0; mask_index = spr_coaster_berdly; visible = false; damagecon = 0; damagetimer = 0; invincible = 0; siner = 0; image_xscale = 2; image_yscale = 2; xshake = 0; yshake = 0; shaketimer = 0; smoketimer = 0; smokestart = 0; depth = obj_berdlyb_enemy.depth + 1; endscene = 0; endscenetimer = 0; movetimer = 59; movethreshold = 60; movebuffer = 0; moveframes = 6; movecon = -1; idealy = -900; kiss = 1; forceypos = -1; calculated = 0; premonition = 0; drawpremonition = 1; if (obj_berdlyb_enemy.premonition > 0) { premonition = 1; drawpremonition = 1; } else { drawpremonition = 0; } knocked = 0; knockedtimer = 0; knockedhits = 0; premy = y; ycount = 0; for (i = 0; i < 12; i++) nexty[i] = -1; pick = floor(random(6)); for (i = 0; i < 2; i++) { while (nexty[pick] != -1) pick = floor(random(6)); nexty[pick] = i; } for (j = 0; j < 6; j++) { if (nexty[j] == -1) nexty[j] = choose(0, 1, 2); } pick = floor(random(6) + 6); for (i = 0; i < 2; i++) { while (nexty[pick] != -1) pick = floor(random(6) + 6); nexty[pick] = i; } for (j = 6; j < 12; j++) { if (nexty[j] == -1) nexty[j] = choose(0, 1, 2); } queenmode = 0; init = 0; mode = 0; with (obj_berdlyb_enemy) { if (global.mercymod[myself] > 50) o_coaster_berdly.mode = 1; } modetimer = 0; movetype = 0; movesiner = 0; xx = 0;