depth = original_depth; x = basex; y = basey; sprite_index = spr_bqueen_idle; if (o_boxingcontroller.wireframe_boxing == 1) sprite_index = spr_bqueen_idle_wireframe; image_index = 0; state = 0; nextdrawflip = choose(0, 1); blocking = nextdrawflip; fliptimer = 0; movetimer = 0; image_speed = 0; makedizzy = 0;