x = basex; y = basey; drawflip = 1; image_index = 0; punchtimer = 0; punchcon = 0; dodging = 0; dodgecon = 0; dodgetimer = 0; hurtcon = 0; hurttimer = 0; ducking = 0; duckcon = 0; ducktimer = 0; jumping = 0; jumpcon = 0; jumptimer = 0;