if (talking) { talktimer++; if (button1_p() && talktimer > 15) talktimer = 90; if (talktimer >= 90) { talktimer = 90; with (obj_writer) instance_destroy(); talking = false; talktimer = -10; o_boxingcontroller.talking = 0; if (talktype == 1 && o_boxingqueen.phase_transition_timer < 1) { if (hintcount == 0) msgsetloc(0, "Shut up!!", "o_boxing_wireframe_slash_Step_0_gml_17_0"); if (hintcount == 1) msgsetloc(0, "I said shut up!!", "o_boxing_wireframe_slash_Step_0_gml_18_0"); if (hintcount > 1) { } else { hintcount++; global.typer = 50; suballoon3 = scr_enemyblcon(obj_ch2_scene10.su_actor.x + 0, obj_ch2_scene10.su_actor.y + 20, 10); talktimer = 0; talking = true; with (suballoon3) { depth = obj_ch2_scene10.su_actor.depth - 1; auto_length = 1; } with (obj_writer) depth = obj_ch2_scene10.su_actor.depth - 2; talktype = 0; } } talktype = 0; } }