f = 2; wireframe_boxing = 1; disable_surface = 0; draw_timer = 0; draw_selection_buffer_timer = 0; cyber_bg_alpha = -0.3; introcon = 0; introtimer = 0; draw_janky_timer = 0; o_boxingqueen_janky_x = 0; o_boxingqueen_janky_y = 0; o_boxingqueen_janky_sprite_index = 0; o_boxingqueen_janky_image_index = 0; o_boxingcontroller_janky_x = 0; o_boxingcontroller_janky_y = 0; o_boxingcontroller_sprite_index = 0; o_boxingcontroller_image_index = 0; pacifist_timer = 0; pacifist_state = 0; draw_draw_timer = 0; text = stringsetloc("Press Z and X to Punch!", "o_boxing_wireframe_slash_Create_0_gml_28_0"); text_timer = 0; text_reset_timer = 0; down_arrow_con = 0; zx_timer = 0; zx_state = 0; lose_timer = 0; lose_state = 0; talking = false; talktimer = 0; talktype = 0; introtalk = 0; hintcount = 0; losscount = 0; hidebg = 0; if (disable_surface == 1) exit; surface = surface_create(320, 240); surface_set_target(surface); surface_reset_target(); draw_surface(surface, 160, 120); depth = -1000;