buffer++; if (buffer < 60) exit; if (button1_p_ch1() && !start_timer) { fadeout = instance_create_ch1(0, 0, obj_fadeout_ch1); with (fadeout) fadespeed = 0.02; start_timer = true; } if (start_timer) { snd_free_all_ch1(); restart_timer++; } if (restart_timer == 200) game_restart_true_ch1();