HEAD = 0 BODY = 0 LEGS = 0 HEADMAX = 7 BODYMAX = 5 LEGSMAX = 1 PART[0] = global.flag[900] PART[1] = global.flag[901] PART[2] = global.flag[902] PARTMAX[0] = 7 PARTMAX[1] = 5 PARTMAX[2] = 4 s = 0 offx = 0 movetimer = 0 PARTX[0] = 0 IDEALX[0] = 0 PARTX[1] = 0 IDEALX[1] = 0 PARTX[2] = 0 IDEALX[2] = 0 for (i = 0; i < 3; i += 1) { IDEALX[i] = PART[i] * -50 PARTX[i] = IDEALX[i] } LOCK[0] = 0 LOCK[1] = 0 LOCK[2] = 0 sy[0] = 0 sy[1] = 34 sy[2] = 60 siner = 0 obacktimer = 0 OB_DEPTH = 0 flashtimer = 0 midscreenx = (__view_get((0 << 0), 0)) + (__view_get((2 << 0), 0)) / 2 midscreeny = (__view_get((1 << 0), 0)) + (__view_get((3 << 0), 0)) / 2 STEP = 1 FINISH = 0 ONEBUFFER = 10 FADEBUFFER = 10 CANCEL = 0 initx = x inity = y