EVENT = 0; TIMER = 0; HEARTMADE = 0; HSINER = 0; OBMADE = 0; global.flag[20] = 0; global.flag[6] = 1; global.typer = 667; scr_windowcaption(stringsetloc("THE DEATH", "DEVICE_FAILURE_slash_Create_0_gml_12_0")); FADEFACTOR = 0; WHITEFADE = 0; FADEUP = 0; DARK_WAIT = 0; text_timer = 30; restart = false; restart_timer = 0; gamepad_controls = [gp_face1, gp_face2, gp_face3, gp_face4, gp_shoulderl, gp_shoulderlb, gp_shoulderr, gp_shoulderrb, gp_select, gp_start, gp_stickl, gp_stickr, gp_padu, gp_padd, gp_padl, gp_padr]; if (global.chapter > 1) { var gameover_bg = instance_create(0, 20, obj_gameoverbg); with (gameover_bg) scr_depth(); }