function tile_layer_shift_ch1(arg0, arg1, arg2) { var __depth = arg0; var __x = arg1; var __y = arg2; var __layers = layer_get_all(); var __numlayers = array_length_1d(__layers); for (var __i = 0; __i < __numlayers; __i++) { if (layer_get_depth(__layers[__i]) != __depth) continue; var __els = layer_get_all_elements(__layers[__i]); var __numels = array_length_1d(__els); for (var __j = 0; __j < __numels; __j++) { var __eltype = layer_get_element_type(__els[__j]); if (__eltype == 7) { layer_tile_x(__els[__j], layer_tile_get_x(__els[__j]) + __x); layer_tile_y(__els[__j], layer_tile_get_y(__els[__j]) + __y); } } } }