function scr_wincombat() { if (global.flag[60] == 0 || global.flag[36] == 1) { global.myfight = 7; global.mnfight = -1; with (obj_battlecontroller) victory = 1; for (i = 0; i < 3; i += 1) { if (global.monster[i] == 1 && i_ex(global.monsterinstance[i])) { with (global.monsterinstance[i]) scr_monsterdefeat(); } } } else { for (i = 0; i < 3; i += 1) { if (global.monster[i] == 1 && i_ex(global.monsterinstance[i])) { with (global.monsterinstance[i]) scr_monsterdefeat(); } } global.encounterno = global.flag[60]; scr_encountersetup(global.encounterno); global.flag[60] = 0; for (__j = 0; __j < 3; __j++) { if (global.monstertype[__j] != 0) { _newmonster = scr_monster_add(global.monstertype[__j], global.monsterinstancetype[__j]); global.monsterinstance[_newmonster].x = camerax() + 800; global.monsterinstance[_newmonster].y = global.monstermakey[__j]; with (global.monsterinstance[_newmonster]) scr_move_to_point_over_time(global.monstermakex[myself], global.monstermakey[myself], 10); } } global.myfight = 5; myfightreturntimer = 15; global.mnfight = -1; } }