function scr_weaponinfo_all_ch1() { for (i = 0; i < 12; i += 1) { scr_weaponinfo_ch1(global.weapon[i]); weaponname[i] = weaponnametemp; weapondesc[i] = weapondesctemp; wmessage2[i] = wmessage2temp; wmessage3[i] = wmessage3temp; weaponat[i] = weaponattemp; weapondf[i] = weapondftemp; weaponmag[i] = weaponmagtemp; weaponbolts[i] = weaponboltstemp; weaponstyle[i] = weaponstyletemp; weapongrazeamt[i] = weapongrazeamttemp; weapongrazesize[i] = weapongrazesizetemp; weaponchar1[i] = weaponchar1temp; weaponchar2[i] = weaponchar2temp; weaponchar3[i] = weaponchar3temp; weaponvalue[i] = value; weaponability[i] = weaponabilitytemp; weaponabilityicon[i] = weaponabilityicontemp; weaponicon[i] = weaponicontemp; } }