function scr_weaponget_ch1(arg0) { i = 0; loop = 1; noroom = 0; global.weapon[12] = 999; while (loop == 1) { if (global.weapon[i] == 0) { global.weapon[i] = arg0; break; } if (i == 12) { noroom = 1; break; } i += 1; } script_execute(scr_weaponinfo_all_ch1); }