function scr_spritecenter_y(arg0) { var _spriteCenterLen = point_distance(0, 0, arg0.sprite_width / 2, arg0.sprite_height); var _spriteCenterDir = point_direction(0, 0, arg0.sprite_width / 2, arg0.sprite_height); return arg0.y + lengthdir_y(_spriteCenterLen, _spriteCenterDir + arg0.image_angle); }