function scr_spellconsumeb() { global.tension -= cost; global.faceaction[global.charturn] = 2; global.charaction[global.charturn] = 2; if (global.flag[34] == 1) global.charspecial[global.charturn] = global.spell[global.char[global.charturn]][global.bmenucoord[2][global.charturn]]; if (global.flag[34] == 0) global.charspecial[global.charturn] = global.battlespell[global.charturn][global.bmenucoord[2][global.charturn]]; global.tensionselect = 0; if (spellanim == 1) { with (global.charinstance[global.charturn]) { spellframes = 0; spellsprite = spellreadysprite; } } else { with (global.charinstance[global.charturn]) { spellframes = remspellframes; spellsprite = remspellsprite; } } scr_nexthero(); }